Technician: Fireangel Almost no effect on L1, great on L2 though the skill tree is good so you still do fine before L2 The Hunt in Dante is so unfair :( Toxicologist seems mandatory for UV Tech to survive some of the BS you can get. ----- Kitchen Ace, level 15 Technician, defeated the Harbinger against all odds. He survived for 16594 turns. The run time was 2h 18m 2s. World seed was 7866. He scored 6639 points. He was ULTRAVIOLENT! CALLISTO L2 - Infestation CALLISTO L2 -> Mimir Habitat L1 Mimir Habitat L3 - Lockdown Mimir Habitat L3 -> CalSec Central CalSec Central - Cleared! CalSec Central - found Executioner Europa Concourse - Low Power EUROPA L5 -> The Pit The Pit - Cleared! EUROPA L6 - Toxic Contamination Io Nexus - Exalted Summons IO L5 -> Infernal Lock Infernal Lock - Cleared! Dante Station L3 - The Hunt Awards CRI Star (bronze cluster) (+50) * 25+ kills without taking damage He killed 676 out of 685 enemies. 40 former grunts 4 military sentries 1 former CRI grunt 8 CalSec bots 11 former soldiers 5 security bots 30 corrupted soldiers 2 military bots 5 former CRI soldiers 2 guardian bots 11 former sergeants 24 reavers 9 corrupted sergeants 16 cryoreavers 5 former CRI sergeants 8 toxic reavers 1 CRI sergeant 33 archreavers 23 former guards 13 kerberi 2 corrupted guards 12 cyberi 4 former commandoes 12 cryoberi 8 corrupted commandoes 5 toxiberi 4 former CRI commandoes 15 medusae 3 former heavies 9 archmedusae 4 corrupted heavies 14 ravagers 11 security drones 16 armored ravagers 6 combat drones 6 siege ravagers 2 military drones 4 plasma ravagers 67 fiends 23 CRI marines 18 fire fiends 21 CRI bots 28 ice fiends 8 guardians 7 toxic fiends 6 sentinels 28 CalSec sentries 7 warlocks 9 security sentries 2 archwarlocks Traits Skilled L3 Whizkid L3 Powerjack L2 Cover Master L1 Sustained fire L1 Toxicologist L1 FIREANGEL L3 Trait order Cov->Pow->Tox->Whk->Whk->Skl->MFA->Pow-> Skl->MFA->Whk->Skl->MFA->SF Equipment Slot #1 : AV3 rocket launcher * Loading holster * Deadly 16 Slot #2 : CRI plasma rifle +PB2E * Disruptive 3 * Auto-calibrated * Hunter 1 * Efficient * Extended Mag 6 Slot #3 : 12ga super shotgun BA * Barbed 5 * Stabilized 1 * Autoloader * Rinse, Repeat Body : meditech armor PA * Plated * Metabolic boost * MediTech Head : AV2 combat headset * Durable * Heatvision 5 * Darkvision Utility : AV3 utility AMP * Carrier * Improved smoke screen Relic : fiend's head * Fiendish sight Permanents Medusa's Curse CRI backpack Inventory energy cell (x100) energy cell (x100) energy cell (x27) rocket (x8) 12ga shell (x32) smoke grenade (x1) multitool (x1)