Technician: Entrenchment Got Hammerhead in Valhalla Command, made for a generally very easy game though the end wasn't as much as a cakewalk as I expected thanks to me taking Shadow Halls by accident lol, and (arch)warlocks still being kind of hard to kill, usually just hunkered and tanked damage. Harbinger was a piece of cake though, hunker and shoot until 2nd form, pick off reavers, shoot until 3rd form, gas grenade and teleport away. ----- Kitchen Ace, level 16 Technician, defeated the Harbinger against all odds. He survived for 13443 turns. The run time was 2h 7m 47s. World seed was 8864. He scored 6571 points. He was ULTRAVIOLENT! CALLISTO L2 -> Valhalla Terminal L1 Valhalla Terminal L2 - Toxic Contamination Valhalla Terminal L3 - Lockdown Valhalla Terminal L3 -> Valhalla Command Valhalla Command - found Hammerhead Valhalla Command - Cleared! EUROPA L2 -> Europa Dig Zone L1 Europa Dig Zone L2 - The Hunt Europa Dig Zone L3 - Lockdown Europa Dig Zone L3 -> Tyre Outpost Tyre Outpost - Cleared! IO L2 -> Shadow Halls L1 Shadow Halls L3 - Lockdown Shadow Halls L3 -> Dark Cathedral Dark Cathedral - Cleared! Dante Station L3 - The Hunt Awards CRI Star (bronze cluster) (+50) * 25+ kills without taking damage He killed 631 out of 691 enemies. 42 former grunts 15 security sentries 1 former CRI grunt 15 CalSec bots 30 former soldiers 7 security bots 12 corrupted soldiers 2 guardian bots 6 hellish soldiers 24 reavers 5 former CRI soldiers 31 cryoreavers 6 former sergeants 18 toxic reavers 6 corrupted sergeants 38 archreavers 1 hellish sergeant 2 cyberi 3 former CRI sergeants 15 cryoberi 26 former guards 9 toxiberi 2 corrupted guards 10 medusae 4 former commandoes 7 archmedusae 4 hellish commandoes 17 ravagers 2 former CRI commandoes 10 armored ravagers 6 corrupted heavies 5 siege ravagers 1 hellish heavy 1 plasma ravager 2 former CRI heavies 13 CRI marines 24 security drones 18 CRI bots 46 fiends 3 guardians 3 fire fiends 2 sentinels 18 ice fiends 5 warlocks 19 toxic fiends 1 archwarlock 9 CalSec sentries Traits Skilled L1 Whizkid L1 Cover Master L3 Sustained fire L3 Hoarder L2 Sysop L2 ENTRENCHMENT L3 Trait order Cov->Cov->SF->Whk->Sys->SF->MEN->SF-> Sys->MEN->Hor->Hor->MEN->Cov->Skl Equipment Slot #1 : CRI plasma launcher P2AV * Vampiric 3 * Frenzy 8 * Calibrated 1 * Hunter 8 Slot #2 : Hammerhead Slot #3 : 12ga jackhammer A * Stabilized 1 * Vampiric 2 * Jackhammer Slot #4 : AV2 katana BA * Resilient * Guarded 10 * Ripper 30 * Molten 10 Body : combat armor P2BA * Painkiller * Plated * Acid shield * Durable Head : AV2 marine helmet A2 * Heatvision 3 * Aim assist * Filtered * Plated Utility : AV3 auto AMP * Auto precise * Auto crit system Relic : - NONE - Inventory energy cell (x100) 12ga shell (x50) 12ga shell (x42) 7.62 ammo (x100) 7.62 ammo (x100) 7.62 ammo (x72) gas grenade (x3) multitool (x2) large medkit