Marine: Bulletstorm It's just not very good Even with dual plasma pistols with extended mag, damage output wasn't super. Firecrown and bleed relic helped a lot, also having armour that couldn't break in Dante, pistol reload amp too. But hey it's done. ----- Kitchen Ace, level 15 Marine, defeated the Harbinger against all odds. He survived for 13651 turns. The run time was 2h 23m 9s. World seed was 5810. He scored 6747 points. He was ULTRAVIOLENT! CALLISTO L3 - Lockdown CALLISTO L5 -> Military Barracks Military Barracks - Cleared! EUROPA L3 - Low Power EUROPA L5 -> The Pit The Pit - Cleared! IO L5 - Infestation IO L5 -> Io Warehouse Io Warehouse - Cleared! Io Warehouse - found Firecrown Dante Station L2 - Exalted Summons Awards CRI Star (bronze cluster) (+50) * 25+ kills without taking damage He killed 748 out of 764 enemies. 52 former grunts 38 ice fiends 9 corrupted grunts 6 toxic fiends 4 former CRI grunts 20 CalSec sentries 18 former soldiers 7 security sentries 14 corrupted soldiers 4 military sentries 3 hellish soldiers 9 CalSec bots 11 former CRI soldiers 12 security bots 2 CRI soldiers 22 reavers 8 former sergeants 21 cryoreavers 3 corrupted sergeants 11 toxic reavers 1 hellish sergeant 70 archreavers 3 former CRI sergeants 13 kerberi 24 former guards 9 cyberi 2 corrupted guards 10 cryoberi 2 former commandoes 2 toxiberi 22 corrupted commandoes 4 medusae 4 hellish commandoes 3 archmedusae 2 former CRI commandoes 15 ravagers 2 former heavies 8 armored ravagers 4 corrupted heavies 7 siege ravagers 2 hellish heavies 5 plasma ravagers 2 former CRI heavies 31 CRI marines 9 security drones 15 CRI bots 8 combat drones 13 guardians 4 military drones 4 sentinels 47 fiends 4 warlocks 23 fire fiends 2 archwarlocks Traits Ironman L2 Hellrunner L1 Son of a Gun L2 Tough as Nails L1 Army Surplus L1 Gunslinger L3 Whizkid L1 BULLETSTORM L3 Trait order Iro->TaN->Hr->Arm->SoG->SoG->MBS->Gsl-> Whk->MBS->Gsl->Gsl->MBS->Iro Equipment Slot #1 : CRI plasma pistol BA * Precise * Extended Mag 4 Slot #2 : CRI plasma pistol B * Extended Mag 4 Slot #3 : AV3 plasma shotgun * Second chamber * Deadly 20 Body : duramesh scout armor * Heated * Duramesh Head : Firecrown Utility : AV2 pistol AMP * Pistol accelerator * Pistol speed-loader Relic : reaver's claw * Bloody Tears Permanents CRI backpack Inventory energy cell (x100) energy cell (x100) energy cell (x100) energy cell (x100) energy cell (x48) EMP grenade (x1) multitool (x2)