Marine: Onslaught Definitely one of the easiest builds once you get going Had close calls with ammo in Io, had to use pulse rifle to save Eventually got a pierce rifle and put vamp mod on it and that was that. 2 stimpacks in last fight only, plus one adrenaline. ----- Kitchen Ace, level 16 Marine, defeated the Harbinger against all odds. He survived for 10826 turns. The run time was 1h 57m 3s. World seed was 4819. He scored 6612 points. He was ULTRAVIOLENT! CALLISTO L3 - Volatile Storage CALLISTO L3 -> Mimir Habitat L1 Mimir Habitat L1 - Low Power Mimir Habitat L3 - Secure Vault Mimir Habitat L3 -> CalSec Central CalSec Central - Cleared! EUROPA L3 -> Asterius Habitat L1 Asterius Habitat L2 - Infestation Asterius Habitat L2 -> Asterius Breach Asterius Breach - Cleared! Asterius Breach - found Monster IO L2 - The Hunt Io Nexus -> Mephitic Mines L1 Mephitic Mines L1 - Exalted Curse Mephitic Mines L2 -> Noxious Hollow Noxious Hollow - Cleared! Dante Station L2 - Exalted Summons Awards CRI Star (bronze cluster) (+50) * 25+ kills without taking damage He killed 658 out of 677 enemies. 67 former grunts 14 CalSec bots 9 corrupted grunts 10 security bots 1 former CRI grunt 28 reavers 28 former soldiers 21 cryoreavers 17 corrupted soldiers 28 toxic reavers 1 former CRI soldier 42 archreavers 6 former sergeants 1 kerberos 1 corrupted sergeant 3 cyberi 1 former CRI sergeant 9 cryoberi 32 former guards 4 toxiberi 2 former commandoes 9 medusae 4 corrupted commandoes 4 archmedusae 2 former CRI commandoes 8 ravagers 3 corrupted heavies 9 armored ravagers 2 former CRI heavies 3 siege ravagers 11 security drones 6 plasma ravagers 4 combat drones 15 CRI marines 42 fiends 15 CRI bots 14 fire fiends 13 guardians 21 ice fiends 6 sentinels 6 toxic fiends 4 warlocks 21 CalSec sentries 1 archwarlock 11 security sentries Traits Ironman L2 Hellrunner L3 Sustained fire L2 Army Surplus L2 Whizkid L3 ONSLAUGHT L3 Trait order Hr->Iro->Hr->Iro->SF->Arm->MON->Whk-> Hr->Whk->MON->Arm->MON->Whk->SF Equipment Slot #1 : AV3 plasma rifle * Fresh Mag 3 * Disruptive 4 Slot #2 : 7.62 pierce rifle +V * Auto-calibrating 10% * Vampiric 3 * Hunter 3 * Anti-armor Slot #3 : 12ga jackhammer A * Stabilized 1 * Frenzy 5 * Jackhammer Body : duramesh scout armor B * Loading feed * Acid shield * Duramesh Head : ENV helmet * Heatvision 6 * Darkvision * Sealed * Fire-resistant * Padded Utility : AV2 utility AMP * Tenacity * Metabolic boost Relic : - NONE - Inventory energy cell (x100) 12ga shell (x41) 7.62 ammo (x100) 7.62 ammo (x100) 7.62 ammo (x53) gas grenade (x1) krak grenade (x3) multitool (x3) stimpack (x1) large medkit large medkit large medkit