Technician: Blademaster Barely fought in melee at all, you can't safely do much melee early, then I got the Death relic (Military stimpack only healed to half health with that relic! Even though large medikit healed to full. Got pretty dicey.) Blademaster movement is fun, and having some melee late game seems like a good idea, but not very good or useful overall. ----- Kitchen Ace, level 15 Technician, defeated the Harbinger against all odds. He survived for 13901 turns. The run time was 2h 15m 39s. World seed was 3971. He scored 6810 points. He was ULTRAVIOLENT! CALLISTO L2 -> Mimir Habitat L1 Mimir Habitat L2 - Lockdown Mimir Habitat L3 -> CalSec Central CalSec Central - Cleared! EUROPA L2 -> Asterius Habitat L1 Asterius Habitat L1 - Infestation Asterius Habitat L3 - Low Power Asterius Habitat L3 -> Asterius Breach Asterius Breach - Cleared! IO L3 - Secure Vault Io Nexus -> Mephitic Mines L1 Mephitic Mines L2 - Exalted Summons Mephitic Mines L2 -> Noxious Hollow Noxious Hollow - found Hate Noxious Hollow - Cleared! Awards CRI Star (bronze cluster) (+50) * 25+ kills without taking damage Explorer Ribbon (+100) * Visited all encountered special levels He killed 690 out of 766 enemies. 69 former grunts 23 security sentries 6 corrupted grunts 2 military sentries 1 former CRI grunt 8 CalSec bots 16 former soldiers 17 security bots 31 corrupted soldiers 35 reavers 5 former CRI soldiers 28 cryoreavers 15 former sergeants 25 toxic reavers 6 corrupted sergeants 11 archreavers 5 former CRI sergeants 3 kerberi 24 former guards 6 cyberi 2 corrupted guards 10 cryoberi 2 CRI guards 6 toxiberi 4 former commandoes 12 medusae 22 corrupted commandoes 8 archmedusae 1 former heavy 12 ravagers 4 corrupted heavies 17 armored ravagers 4 security drones 2 siege ravagers 3 combat drones 11 plasma ravagers 6 military drones 31 CRI marines 50 fiends 7 CRI bots 6 fire fiends 5 guardians 25 ice fiends 4 sentinels 8 toxic fiends 4 warlocks 24 CalSec sentries Traits Whizkid L1 Powerjack L2 Cover Master L1 Juggernaut L3 Hoarder L1 Toxicologist L1 Bladedancer L2 BLADEMASTER L3 Trait order Pow->Tox->Cov->Jgn->Pow->Whk->Hor->Bda-> Bda->MBM->MBM->Jgn->MBM->Jgn Equipment Slot #1 : AV3 katana PA * Resilient * Hunter 5 * Guard shield * Demonbane Slot #2 : AV3 katana * Guard shield * Freezing 2 Slot #3 : 12ga elephant gun A * Stabilized 1 * Second chamber * Concussion Slot #4 : CRI EMP rifle * Poisoned 10 * Advanced EMP Body : duramesh scout armor P * Acid shield * Duramesh Head : ENV helmet * Heatvision 6 * Darkvision * Sealed * Fire-resistant * Padded Utility : AV2 utility AMP * Pockets * Metabolic boost Relic : toxiberos's tusk * Black Death Permanents Medusa's Curse Inventory energy cell (x100) energy cell (x25) 12ga shell (x50) 12ga shell (x8) EMP grenade (x3) multitool (x2)