Technician: Wizard Finally didn't choke in Dante Also did Shadow Halls, Demonblood was pretty good, feel like the others wouldn't be worth it except maybe with 160 HP Marine. (I guess it's best to stockpile points and then spend them on HP taits *after* getting the bonus?) ANYHOW Wizard is good the end. ----- Kitchen Ace, level 16 Technician, defeated the Harbinger against all odds. He survived for 15057 turns. The run time was 2h 10m 53s. World seed was 712. He scored 6876 points. He was ULTRAVIOLENT! CALLISTO L2 - Volatile Storage CALLISTO L2 -> Valhalla Terminal L1 Valhalla Terminal L2 - Low Power Valhalla Terminal L3 -> Valhalla Command Valhalla Command - Cleared! EUROPA L2 - Lockdown EUROPA L3 -> Europa Ruins L1 Europa Ruins L2 -> Frozen Temple Frozen Temple - Cleared! Io Nexus - Low Power Io Nexus -> Shadow Halls L1 Shadow Halls L1 - Exalted Curse Shadow Halls L2 -> Dark Cathedral Dark Cathedral - Cleared! Dark Cathedral - found Shadowhunter Dante Station L2 - Exalted Summons Awards Medal of Prejudice (+200) * Won with 100% kills CRI Star (bronze cluster) (+50) * 25+ kills without taking damage He killed 634 out of 634 enemies. 55 former grunts 29 security sentries 3 corrupted grunts 19 CalSec bots 1 former CRI grunt 14 security bots 15 former soldiers 17 military bots 30 corrupted soldiers 3 guardian bots 7 former CRI soldiers 15 reavers 2 CRI soldiers 44 cryoreavers 4 former sergeants 17 toxic reavers 3 corrupted sergeants 37 archreavers 2 former CRI sergeants 4 kerberi 21 former guards 16 cryoberi 2 corrupted guards 8 toxiberi 1 former commando 6 medusae 7 corrupted commandoes 4 archmedusae 6 former CRI commandoes 9 ravagers 2 former heavies 11 armored ravagers 3 corrupted heavies 10 siege ravagers 20 security drones 13 plasma ravagers 15 combat drones 18 CRI marines 36 fiends 13 CRI bots 20 fire fiends 20 guardians 30 ice fiends 10 sentinels 7 toxic fiends 5 warlocks 13 CalSec sentries 1 archwarlock Traits Skilled L2 Powerjack L1 Hacker L3 Hoarder L3 Toxicologist L2 Remote Hack L1 WIZARD L3 Trait order Pow->Tox->Hak->Hak->RHa->Skl->MWZ->Hak-> Skl->MWZ->Hor->Hor->MWZ->Hor->Tox Equipment Slot #1 : AV3 hyperblaster P * Longshot 1 * Hunter 4 * Deadly 5 * Spin-up Slot #2 : Shadowhunter Slot #3 : 12ga jackhammer B * Swap Harness * Critical 30 * Jackhammer Slot #4 : CRI bio launcher * Epidemic Body : duramesh scout armor * Duramesh Head : combat helmet PB * Durable * Danger Monitor Utility : AV2 utility AMP * Powerful * Metabolic boost Relic : fiend's heart * Fiendish resilience Permanents Demonblood Inventory energy cell (x100) energy cell (x100) energy cell (x100) energy cell (x33) 12ga shell (x35) 7.62 ammo (x100) military stimpack military stimpack stimpack (x2) small medkit (x3) large medkit large medkit