Marine: Army of Darkness Excellent with a Jackhammer, good with an elephant gun or other purple shotgun, pretty meh otherwise. Shotgun booster on AV3 Amp was really helpful for being able to kill CRI bots and marines in one shot, even if I didn't get it until CRI Armory. You still kind of need a BFT or other superweapon for the Harbinger, and it's really helpful for Dante 2 and 3 also. Gas grenades also help, one gas is enough to kill boss 3rd form. Lots of stuff this game, many teleports, a few uniques I ignored, including early Hammerhead because it would basically be a free win :p Did have to run without any body armour for a bit in Europa... Fiendish sight is awesome with AoD because shotguns can shoot past max range. ----- Kitchen Ace, level 15 Marine, defeated the Harbinger against all odds. He survived for 15217 turns. The run time was 2h 12m 25s. World seed was 7757. He scored 6792 points. He was ULTRAVIOLENT! CALLISTO L3 -> Valhalla Terminal L1 Valhalla Terminal L1 - Infestation Valhalla Terminal L2 - found Hammerhead Valhalla Terminal L3 -> Valhalla Command Valhalla Command - found Monster Valhalla Command - Cleared! EUROPA L2 - Toxic Contamination EUROPA L5 -> Refueling Base Refueling Base - Cleared! EUROPA L6 - Low Power IO L2 - Volatile Storage IO L2 -> CRI Laboratory L1 CRI Laboratory L2 - Low Power CRI Laboratory L3 - Lockdown CRI Laboratory L3 -> CRI Armory CRI Armory - Cleared! Dante Station L2 - The Hunt Awards CRI Star (bronze cluster) (+50) * 25+ kills without taking damage He killed 778 out of 800 enemies. 44 former grunts 6 toxic fiends 3 corrupted grunts 24 CalSec sentries 1 former CRI grunt 9 security sentries 12 former soldiers 16 CalSec bots 22 corrupted soldiers 8 security bots 3 former CRI soldiers 2 guardian bots 29 CRI soldiers 16 reavers 8 former sergeants 35 cryoreavers 5 corrupted sergeants 16 toxic reavers 3 former CRI sergeants 35 archreavers 18 CRI sergeants 2 kerberi 22 former guards 6 cyberi 2 corrupted guards 9 cryoberi 22 CRI guards 3 toxiberi 5 former commandoes 2 medusae 12 corrupted commandoes 5 archmedusae 2 former CRI commandoes 19 ravagers 22 CRI commandoes 9 armored ravagers 2 former heavies 5 siege ravagers 4 corrupted heavies 2 plasma ravagers 2 former CRI heavies 54 CRI marines 3 CRI heavies 54 CRI bots 16 security drones 2 guardians 51 fiends 2 sentinels 34 fire fiends 6 warlocks 22 ice fiends 2 archwarlocks Traits Ironman L1 Furious L1 Reloader L3 Army Surplus L2 Whizkid L1 Running L3 ARMY OF DARKNESS L3 Trait order Fur->Run->Rel->Rel->Run->Arm->MAD->Arm-> Rel->MAD->Whk->Iro->MAD->Run Equipment Slot #1 : CRI BFT9K * BFT Slot #2 : AV1 katana P2 * Frenzy 5 * Hunter 5 * Resilient Slot #3 : 12ga jackhammer A * Stabilized 1 * Disruptive 4 * Jackhammer Body : CRI combat armor PB * Durable * Acid shield Head : AV3 combat helmet BA * Tech Monitor * Long-range tracking * Durable * Sealed Utility : AV3 shotgun AMP * Shotgun focus mode * Shotgun booster Relic : fiend's head * Fiendish sight Permanents CRI backpack Inventory 12ga shell (x50) 12ga shell (x28) multitool (x3) military stimpack stimpack (x2)