Chainsaw was eventually great in the end, and occasionally useful for farming health from enemies, but overall Vampyre was MEH. You can even get the damage boost with a different master trait... Mostly used Firestorm for Cal and Eur, eventually upgraded to various plasma weapons. ----- Kitchen Ace, level 14 Marine, defeated the Harbinger against all odds. He survived for 13050 turns. The run time was 2h 0m 53s. World seed was 6299. He scored 6831 points. He was ULTRAVIOLENT! CALLISTO L2 -> Callisto Rift L1 Callisto Rift L2 - Infestation Callisto Rift L3 -> The Rift The Rift - Cleared! The Rift - found Firestorm EUROPA L5 - Toxic Contamination EUROPA L5 -> The Pit The Pit - Cleared! Io Nexus - Lockdown IO L5 -> Io Warehouse Io Warehouse - Cleared! IO L6 - Low Power Awards CRI Star (bronze cluster) (+50) * 25+ kills without taking damage Explorer Ribbon (+100) * Visited all encountered special levels He killed 704 out of 780 enemies. 57 former grunts 5 CalSec sentries 9 corrupted grunts 9 security sentries 4 former CRI grunts 7 CalSec bots 21 former soldiers 7 security bots 29 corrupted soldiers 1 military bot 8 former CRI soldiers 32 reavers 2 CRI soldiers 26 cryoreavers 6 former sergeants 5 toxic reavers 8 corrupted sergeants 34 archreavers 3 former CRI sergeants 10 kerberi 28 former guards 5 cyberi 2 corrupted guards 12 cryoberi 1 former commando 8 toxiberi 16 corrupted commandoes 8 medusae 3 former CRI commandoes 5 archmedusae 2 CRI commandoes 12 ravagers 1 former heavy 19 armored ravagers 9 corrupted heavies 1 siege ravager 7 security drones 5 plasma ravagers 2 combat drones 29 CRI marines 65 fiends 15 CRI bots 42 fire fiends 5 guardians 22 ice fiends 4 sentinels 9 toxic fiends 3 warlocks Traits Skilled L1 Ironman L2 Furious L2 Rip and tear L2 Running L3 VAMPYRE L3 Trait order Iro->Fur->Run->Run->Run->RaT->RaT->MVM-> Fur->MVM->Ski->Iro->MVM Equipment Slot #1 : Firestorm Slot #2 : AV1 hyperblaster CE * Disruptive 3 * Freezing 2 * Autoloader * Spin-up Slot #3 : chainsaw B * Swap Harness Body : AV3 combat armor B * Durable * Compartments * Heated Head : blast helmet * Blast shield Utility : AV2 utility AMP * Metabolic boost * Carrier Relic : reaver's claw * Bloody Tears Permanents Medusa's Curse CRI backpack Inventory energy cell (x100) energy cell (x100) energy cell (x100) energy cell (x100) energy cell (x7) gas grenade (x1) EMP grenade (x3) krak grenade (x2) CRI phase kit (x2) multitool (x1) military stimpack stimpack (x2) large medkit large medkit