Marine: Army of Darkness Caved and got the BFT, made things much easier also Elephant Gun seemed *way* better than Frag Shotgun I tried with last time? Almost didn't even get the BFT due to lack of cards, really close, almost certainly would have died without it Running 3 is really good for end fight, especially with Autoloader on the BFT. ----- Kitchen Ace, level 16 Marine, defeated the Harbinger against all odds. He survived for 14106 turns. The run time was 1h 57m 16s. World seed was 38. He scored 6732 points. He was ULTRAVIOLENT! Callisto Hub -> Valhalla Terminal L1 Valhalla Terminal L2 - Lockdown Valhalla Terminal L2 -> Valhalla Command Valhalla Command - Cleared! EUROPA L5 - The Hunt EUROPA L5 -> Refueling Base Refueling Base - found Overlord Refueling Base - Cleared! IO L2 -> Io Black Site L1 Io Black Site L2 - Infestation Io Black Site L3 -> Black Site Vaults Black Site Vaults - Cleared! Awards CRI Star (bronze cluster) (+50) * 25+ kills without taking damage He killed 738 out of 770 enemies. 31 former grunts 32 ice fiends 3 corrupted grunts 9 toxic fiends 1 former CRI grunt 16 CalSec sentries 15 former soldiers 14 security sentries 35 corrupted soldiers 13 CalSec bots 2 hellish soldiers 14 security bots 9 former CRI soldiers 3 guardian bots 7 former sergeants 12 reavers 5 corrupted sergeants 28 cryoreavers 2 hellish sergeants 3 toxic reavers 2 former CRI sergeants 72 archreavers 1 CRI sergeant 8 kerberi 20 former guards 12 cyberi 4 corrupted guards 8 cryoberi 2 CRI guards 3 toxiberi 4 former commandoes 7 medusae 7 corrupted commandoes 12 archmedusae 3 hellish commandoes 25 ravagers 8 former CRI commandoes 23 armored ravagers 2 former heavies 4 siege ravagers 6 corrupted heavies 3 plasma ravagers 2 former CRI heavies 23 CRI marines 1 CRI heavy 13 CRI bots 13 security drones 3 guardians 4 combat drones 12 sentinels 51 fiends 1 warlock 27 fire fiends 3 archwarlocks Traits Ironman L2 Furious L1 Reloader L3 Army Surplus L2 Whizkid L1 Running L3 ARMY OF DARKNESS L3 Trait order Fur->Run->Rel->Rel->Arm->Whk->MAD->Arm-> Run->MAD->Rel->Run->MAD->Iro->Iro Equipment Slot #1 : CRI BFT9K B * Autoloader * BFT Slot #2 : AV1 rail rifle * Longshot 8 Slot #3 : 12ga elephant gun P * Point Blank 8 * Molten 5 * Concussion Body : duramesh scout armor P * Carrier * Powered * Duramesh Head : blast helmet B * Durable * Auto-med 10 * Blast shield Utility : AV3 shotgun AMP * Shotgun reloader * Shotgun crit system Relic : - NONE - Permanents CRI backpack Inventory 12ga shell (x50) 12ga shell (x42) military stimpack stimpack (x2) stimpack (x1) small medkit (x2) large medkit large medkit