Technician: Entrenchment Very good, pretty easy overall, Apocalypse gun made Dante pretty easy even with The Hunt on Dante 2, which is a death sentence with some builds. Ent is very good for ammo, combine with a precise amp and most things die pretty easily. Just wait one turn in cover and then fire. Would probably be harder with no good weapons, which is possible. ----- Kitchen Ace, level 15 Technician, defeated the Harbinger against all odds. He survived for 15912 turns. The run time was 2h 26m 59s. World seed was 6731. He scored 6982 points. He was ULTRAVIOLENT! CALLISTO L2 - Lockdown CALLISTO L2 -> Mimir Habitat L1 Mimir Habitat L2 - Lockdown Mimir Habitat L3 -> CalSec Central CalSec Central - Cleared! Europa Concourse - Low Power EUROPA L5 -> The Pit The Pit - Cleared! IO L5 -> Infernal Lock Infernal Lock - Cleared! Infernal Lock - found Apocalypse IO L6 - Toxic Contamination Dante Station L2 - The Hunt Awards Medal of Prejudice (+200) * Won with 100% kills CRI Star (bronze cluster) (+50) * 25+ kills without taking damage He killed 705 out of 705 enemies. 49 former grunts 15 security sentries 3 corrupted grunts 4 military sentries 1 former CRI grunt 12 CalSec bots 21 former soldiers 7 security bots 24 corrupted soldiers 2 military bots 4 former CRI soldiers 2 guardian bots 11 former sergeants 14 reavers 1 corrupted sergeant 27 cryoreavers 4 former CRI sergeants 13 toxic reavers 2 CRI sergeants 30 archreavers 33 former guards 17 kerberi 4 corrupted guards 8 cyberi 4 former commandoes 11 cryoberi 14 corrupted commandoes 4 toxiberi 3 former CRI commandoes 8 medusae 2 former heavies 8 archmedusae 9 corrupted heavies 22 ravagers 2 former CRI heavies 18 armored ravagers 9 security drones 2 siege ravagers 4 military drones 6 plasma ravagers 78 fiends 29 CRI marines 11 fire fiends 10 CRI bots 22 ice fiends 7 guardians 6 toxic fiends 9 warlocks 28 CalSec sentries 2 archwarlocks Traits Skilled L1 Whizkid L3 Cover Master L3 Juggler L1 Sustained fire L3 ENTRENCHMENT L3 Trait order Cov->Cov->SF->SF->Skl->Whk->MEN->SF-> Whk->MEN->Whk->Cov->MEN->Jug Equipment Slot #1 : Apocalypse * Spin-up Slot #2 : AV1 chaingun +PAS * Sustain * Hunter 1 * Auto-calibrated * Calibrated 1 * Barbed 3 * Spin-up Slot #3 : AV2 12ga auto-shotgun PBE * Disruptive 3 * Ripper 8 * Autoloader * Retaliate * Swap Harness Body : duramesh scout armor P2 * Acid shield * Plated * Powered * Duramesh Head : AV1 tactical visor PBA * Durable * Plated * Heatvision 3 * Aim assist Utility : AV2 auto AMP * Auto precise * Auto accelerator Relic : - NONE - Permanents CRI backpack Inventory energy cell (x60) 7.62 ammo (x100) 7.62 ammo (x45) EMP grenade (x3) krak grenade (x2) multitool (x3) military stimpack stimpack (x2) large medkit large medkit large medkit large medkit