Marine: Bulletstorm FAIL died at boss, barely, took a risk on not dying and it didn't work. man the harbinger can deal a lot of damage at once sometimes. ANYHOW bulletstorm was OK here but largely because I got two extended mag pistols early. Too many traits needed to maintain ammo, and maximize your damage, and mod your pistols, and avoid going over 100% per action which is always risky. Shooting four bullets at a time is great damage, but it takes a while before you can do that safely against multiple enemies that might rush you. ----- Kitchen Ace, level 16 Marine, killed on Dante Altar by a acid overdose. He survived for 13850 turns. The run time was 1h 57m 58s. World seed was 5294. He scored 5409 points. He was ULTRAVIOLENT! Death log * your action, you're at 33 health * archreaver deals 12 damage to you * Harbinger's Throne deals 8 damage to you * Harbinger's Throne deals 8 damage to you * Harbinger's Throne deals 8 damage to you * archreaver deals 16 damage to you * your action, you're at 56 health * archreaver deals 13 damage to you * Acid deals 1 damage to you * Harbinger's Throne deals 8 damage to you * Harbinger's Throne deals 8 damage to you * Harbinger's Throne deals 8 damage to you * archreaver deals 17 damage to you * your action, you're at 1 health * Acid deals 1 damage to you * health down to 0, you die CALLISTO L3 - Volatile Storage CALLISTO L5 -> Military Barracks Military Barracks - Cleared! EUROPA L2 - The Hunt Europa Concourse -> Conamara Chaos Biolabs L1 Conamara Chaos Biolabs L1 - The Hunt Conamara Chaos Biolabs L2 -> Containment Area Containment Area - Cleared! IO L2 -> Mephitic Mines L1 Mephitic Mines L1 - Toxic Contamination Mephitic Mines L3 -> Noxious Hollow Noxious Hollow - found Shadowhunter Noxious Hollow - Cleared! Awards CRI Star (silver cluster) (+100) * 50+ kills without taking damage Explorer Ribbon (+100) * Visited all encountered special levels He killed 706 out of 763 enemies. 40 former grunts 21 CalSec sentries 6 corrupted grunts 4 security sentries 1 former CRI grunt 8 military sentries 15 former soldiers 10 CalSec bots 14 corrupted soldiers 11 security bots 4 hellish soldiers 1 guardian bot 5 former CRI soldiers 11 reavers 4 CRI soldiers 27 cryoreavers 9 former sergeants 38 toxic reavers 4 corrupted sergeants 29 archreavers 3 hellish sergeants 4 kerberi 6 former CRI sergeants 7 cyberi 25 former guards 14 cryoberi 6 corrupted guards 8 toxiberi 6 former commandoes 10 medusae 4 corrupted commandoes 7 archmedusae 2 hellish commandoes 16 ravagers 4 former CRI commandoes 9 armored ravagers 3 former heavies 11 siege ravagers 4 corrupted heavies 2 plasma ravagers 1 hellish heavy 15 CRI marines 9 security drones 9 CRI bots 5 combat drones 10 guardians 90 fiends 9 sentinels 12 fire fiends 9 warlocks 30 ice fiends 1 archwarlock 19 toxic fiends Traits Ironman L2 Furious L1 Son of a Gun L2 Army Surplus L2 Gunslinger L3 Whizkid L1 Running L1 BULLETSTORM L3 Trait order Fur->Run->Arm->SoG->SoG->Gsl->MBS->Gsl-> Arm->MBS->Whk->Gsl->MBS->Iro->Iro Equipment Slot #1 : 9mm calibrated + * Auto-calibrated * Extended Mag 6 * Master Calibration Slot #2 : AV2 plasma pistol B2 * Speed-loader * Extended Mag 4 * Zombiebane * Hunter 8 Slot #3 : AV3 katana * Guarded 15 * Poisoned 10 Body : AV3 marine armor B * Durable * Padded * Kinetic shield Head : ENV helmet B * Durable * Heatvision 6 * Darkvision * Sealed * Fire-resistant * Padded Utility : AV3 pistol AMP * Pistol accelerator * Pistol booster Relic : medusa's fang * Kiss of Death Permanents Relic Corruption Inventory energy cell (x100) energy cell (x100) energy cell (x17) 9mm ammo (x100) 9mm ammo (x95) krak grenade (x1) multitool (x3)