Scout: Gunrunner I think gunrunner is pretty good, buuuut Cybersuit + Toxiberos's Tusk + Cold mod made the 2nd half of the game ultra easy It worked well with gunrunner because I could shoot, then run away before things could react and just kite until they died anyhow! Sometimes you get lucky. My other gunrunner game is probably enough to judge this ok... ----- Kitchen Ace, level 15 Scout, defeated the Harbinger against all odds. He survived for 12320 turns. The run time was 2h 8m 43s. World seed was 3567. He scored 6774 points. He was ULTRAVIOLENT! CALLISTO L2 -> Valhalla Terminal L1 Valhalla Terminal L3 - Lockdown Valhalla Terminal L3 -> Valhalla Command Valhalla Command - Cleared! EUROPA L2 -> Europa Dig Zone L1 Europa Dig Zone L3 - Exalted Summons Europa Dig Zone L3 -> Tyre Outpost Tyre Outpost - found Cybersuit Tyre Outpost - Cleared! IO L2 - Infestation IO L5 -> Infernal Lock Infernal Lock - Cleared! Dante Station L2 - Exalted Summons Awards CRI Star (silver cluster) (+100) * 50+ kills without taking damage He killed 716 out of 752 enemies. 60 former grunts 12 security sentries 12 corrupted grunts 4 military sentries 1 former CRI grunt 22 CalSec bots 14 former soldiers 8 security bots 22 corrupted soldiers 2 military bots 6 hellish soldiers 4 guardian bots 7 former CRI soldiers 13 reavers 4 former sergeants 17 cryoreavers 6 corrupted sergeants 12 toxic reavers 1 hellish sergeant 26 archreavers 3 former CRI sergeants 8 kerberi 25 former guards 12 cyberi 4 corrupted guards 11 cryoberi 2 CRI guards 12 toxiberi 6 former commandoes 12 medusae 16 corrupted commandoes 5 archmedusae 2 hellish commandoes 17 ravagers 10 former CRI commandoes 13 armored ravagers 7 corrupted heavies 9 siege ravagers 3 hellish heavies 4 plasma ravagers 11 security drones 18 CRI marines 6 combat drones 9 CRI bots 70 fiends 11 guardians 17 fire fiends 6 sentinels 24 ice fiends 3 warlocks 9 toxic fiends 3 archwarlocks 12 CalSec sentries Traits Skilled L2 Eagle Eye L1 Dash L2 Hellrunner L2 Hoarder L1 Dodgemaster L2 Whizkid L1 GUNRUNNER L3 Trait order Skl->Skl->Das->EE->Hr->Hor->MGU->Hr-> Dm->MGU->Whk->Dm->MGU->Das Equipment Slot #1 : CRI hyperblaster AV * Calibrated 1 * Vampiric 3 * Spin-up Slot #2 : AV2 7.62 assault rifle +C * Auto-calibrated * Freezing 2 * Fresh Mag 3 * Hunter 3 Slot #3 : 12ga jackhammer B * Swap Harness * Calibrated 2 * Jackhammer Body : Cybersuit P2B2A2 * Pockets * Fire-resistant * Acid shield * Durable * Swift * Carrier Head : combat helmet P2BA * Plated * Long-range tracking * Danger Monitor * Bot scanner Utility : AV3 utility AMP * Carrier * Silent Relic : toxiberos's tusk * Black Death Inventory energy cell (x100) energy cell (x100) 12ga shell (x50) 12ga shell (x39) 7.62 ammo (x100) 7.62 ammo (x82) gas grenade (x3) EMP grenade (x2) multitool (x2) military stimpack military stimpack large medkit