Scout: Gunrunner Other than scrounging for ammo in Io5/Lock/Io6, ignoring most of Io 6 entirely because I couldn't kill anything, it went quite smoothly. First time really using Calamity, awesome weapon. Just barely got it powered up to max for the Harbinger, literally the last kill of Dante 3. ----- Kitchen Ace, level 15 Scout, defeated the Harbinger against all odds. He survived for 12790 turns. The run time was 2h 11m 39s. World seed was 4153. He scored 6643 points. He was ULTRAVIOLENT! CALLISTO L2 - Lockdown CALLISTO L2 -> Valhalla Terminal L1 Valhalla Terminal L3 - Low Power Valhalla Terminal L3 -> Valhalla Command Valhalla Command - Cleared! EUROPA L3 - The Hunt Europa Concourse -> Asterius Habitat L1 Asterius Habitat L1 - Low Power Asterius Habitat L2 -> Asterius Breach Asterius Breach - Cleared! Io Nexus - Toxic Contamination IO L5 -> Infernal Lock Infernal Lock - found Calamity Infernal Lock - Cleared! Dante Station L2 - Exalted Summons Awards CRI Star (bronze cluster) (+50) * 25+ kills without taking damage He killed 679 out of 722 enemies. 52 former grunts 17 CalSec sentries 6 corrupted grunts 22 security sentries 1 former CRI grunt 6 military sentries 21 former soldiers 14 CalSec bots 25 corrupted soldiers 15 security bots 7 former CRI soldiers 2 military bots 2 CRI soldiers 4 guardian bots 8 former sergeants 21 reavers 5 corrupted sergeants 17 cryoreavers 2 former CRI sergeants 20 toxic reavers 26 former guards 14 archreavers 4 corrupted guards 7 kerberi 2 CRI guards 5 cyberi 4 former commandoes 11 cryoberi 11 corrupted commandoes 7 medusae 4 former CRI commandoes 3 archmedusae 2 former heavies 9 ravagers 5 corrupted heavies 12 armored ravagers 2 former CRI heavies 2 siege ravagers 8 security drones 12 plasma ravagers 5 combat drones 33 CRI marines 4 military drones 19 CRI bots 45 fiends 16 guardians 10 fire fiends 5 sentinels 29 ice fiends 6 warlocks 6 toxic fiends 1 archwarlock Traits Skilled L2 Eagle Eye L2 Dash L1 Hellrunner L3 Dodgemaster L2 Whizkid L1 GUNRUNNER L3 Trait order Das->Skl->Skl->EE->Hr->EE->MGU->Hr-> Whk->MGU->Hr->Dm->MGU->Dm Equipment Slot #1 : Calamity Slot #2 : CRI plasma rifle +P2V * Vampiric 3 * Longshot 1 * Hunter 1 * Auto-calibrated Body : duramesh scout armor P * Acid shield * Compartments * Duramesh Head : blast helmet * Blast shield Utility : AV3 utility AMP * Metabolic boost * Improved stealth Relic : toxic reaver's spleen * Mephitic Curse Inventory energy cell (x100) energy cell (x100) energy cell (x11) plasma grenade (x1) gas grenade (x3) krak grenade (x1) CRI phase kit (x2) stimpack (x3) stimpack (x1) small medkit (x1) large medkit large medkit